Virtual funeral in memory of dead gamer
My fascination with online gaming worlds is well documented (even though I've never even played the Sims). So, when a girl died last week after playing World of Warcraft for several days, the response from the gaming community was varied as usual. I'm not focusing on that, however. The thing that caught my interest is that her fellow gamers organized a funeral within the gaame, a certain pre-arranged "location" (quotes to signify that the location is a virtual place WITHIN the game).
The screenshot below captures that moment. It is oddly moving.
Death of net game addicts alert others
BEIJING, Nov. 1 -- The recent deaths of two net gamers have once again raised the issue of the impact of addiction on the online gaming community, and the health risks involved.
A young girl nicknamed "Snowly" died last month after playing the online game "World of Warcraft" for several continuous days during the national day holiday. Snowly's friends, who share the same game community, say that Snowly was a very diligent member and a key official of their community, who was always connected to the Internet.
Several days before Snowly's death, the girl was said to be preparing for a relatively difficult part of the game and had very little rest. She told her friends that she felt very tired.
A big online funeral was held for Snowly one week after her death. But the event was sadly overshadowed by the death of another game enthusiast nicknamed "Nan Ren Gu Shi".
Thereafter, several online game communities have posted announcements to urge their members to pay attention to their heath.
Meanwhile 7 major domestic game makers have agreed to install an anti-obsession system on eleven online game products. The system entered a trial period on October 20.
The screenshot below captures that moment. It is oddly moving.
Death of net game addicts alert others
BEIJING, Nov. 1 -- The recent deaths of two net gamers have once again raised the issue of the impact of addiction on the online gaming community, and the health risks involved.
A young girl nicknamed "Snowly" died last month after playing the online game "World of Warcraft" for several continuous days during the national day holiday. Snowly's friends, who share the same game community, say that Snowly was a very diligent member and a key official of their community, who was always connected to the Internet.
Several days before Snowly's death, the girl was said to be preparing for a relatively difficult part of the game and had very little rest. She told her friends that she felt very tired.
A big online funeral was held for Snowly one week after her death. But the event was sadly overshadowed by the death of another game enthusiast nicknamed "Nan Ren Gu Shi".
Thereafter, several online game communities have posted announcements to urge their members to pay attention to their heath.
Meanwhile 7 major domestic game makers have agreed to install an anti-obsession system on eleven online game products. The system entered a trial period on October 20.
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